![]() Hopefully rez scrolls are cheap so it just doesn't matter but if perma death was something in BG3 and if a rez scroll was not so cheap. I guess there are more insta kill in BG3 than in any other D&D games. Keep in mind we're level 4 and we haven't met ANY really hard bosses. I think redcap and other underdark creatures are also very powerfull. Gnolls archers : 3 * 1D8+3 - average damages 22.5/turn. Those creatures can OS anyone and many other can OS unadvertised weaker characters. Minotaurs : 2D12+4 (attack) + 2D8+4 (multi attack) +1D8+4 (jump bonus action) - average damages 38.5/turnīulette : 3D6+4 +3D6+4 (jump) + 4D12 +4 (bite) - average damages 59/turn Now considering some of the most powerfull monsters. If you want some tips on improving your tactics, try watching a couple of vids by, say, Retcon Raider or WolfheartFPS.īut neither do they have instakill abilities like Kangaxx' imprisonment.Ĭonsidering a character with 16 constitution.Ĭonsidering a class that have D8 as hit dices (not the best, not the worst) Last night I was trying to do same and got spotted after killing only one batch of eggs, but still managed to take down the matriarch, the other 2 phase spiders and the spiderlings while total party casualties were 10 damage to Shadowheart and 7 to Wyll.īG3 plays very differently from 1 and 2. But go in at level 3 or 4 with all your characters having 18+ AC, the Boots, access to Misty Step, the ring of poison resistance and 2/3 potions of same, then sneak around and kill all the eggs, plop down some candles to light your bows on and a barrel to cast Light on, give Lae'zel a potion of hill giant strength/haste and THEN start the fight, it almost feels too easy. If you wander in blind at level 2 with no prep and without having found the Spiderstep boots, yes, you're probably going to struggle. And as another poster mentioned, some encounters are just best left until level 4 (spiders, Gith, Minotaurs, Bulette, Kuo-Tua). But a little preparation - getting the best possible equipment/AC, taking on allies (familiars, sac spiders, Andrick & Brynna, Sazza, Flind/Rugan, Glut), positioning, potions, spell buffs - makes most of them much smoother. Sure, you're going to get party-wiped, or at least have a lot of resources depleted, the first time you come across some of these foes. ![]() Kangaxx I simply could not beat until I read up some hints and tricks. I've not found anything in BG3 harder than Kangaxx, the Beholder lair or the Irenicus fights. So I sometimes use that imp to lure enemies to the party, making them abandon their terrain advantage. So for me BG3 is just the right challenge: enemies are not acting stupid, but neither do they have instakill abilities like Kangaxx' imprisonment.įor example, I am currently running a party with Wyll and he has a summon imp ability. They attack whomever has for example the worst armor (which can be very dangerous when facing enemy rogues), and they will switch targets if they cannot do damage. On the other hand you have some encounters which can result in a party wipe, if you don't know what abilities & spells the enemies use, such as the infamous mage assassin in the Friendly Arm Inn in BG1, or Kangaxx in BG2.īut I've been playing BG1 and BG2 with the Sword Coast Stratagems mod for years now, and that mod improves enemy actions. Their default action is to attack whichever characters from your party they saw first. ![]() It is much harder than BG1 and BG2, but that is because enemies in the old games are, to put it bluntly, acting stupid most of the time. I think it depends what you compare BG3 to. I have to tell all of my gamer friends not to spend any time or money on this game as it is so unbalanced and frustrating! Hoping for positive change! PLEASE, balance this game to be fun and fair, because right now it is not. I love Baldur's Gate and believe in it's potential. ![]() This has been one of the most frustrating gaming experiences I have ever encountered. So every fight feels like the enemy gets initiative, moves to the high ground advantage and just picks you off, typically targeting the weakest character. This game should be fun, engaging and balanced You pretty much setup every fight where the enemy has the advantage of high ground, and the AI is brutal! It immediately moves to maximum distance and maximum height where as a player you do not have the benefit of that, or even figuring out optimal move position, as you can't take back your moves (often times accidentally clicking). I hate to literally save every encounter multiple times as I die and get killed unless I have the perfect rolls continuously. I have been a game developer for 16 years and this is one of the hardest and most frustrating games I have ever played. I think you have done beautiful and amazing things with Baldur's Gate III, however, you have made it ridiculously hard. I am an avid Baldurs Gate fan that put hundreds of hours into both BG1 and BG2.
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